The Armory

Shadow's Call

Type Martial Weapon
Bonus +2
Damage 1d6 Piercing
Properties Finesse, Light, Magic

Description

As you grab this black short sword, red runes begin to dimly glow. Then suddenly, the blade begins to melt and crawl up your arm, burning itself into your flesh creating black tattoo like marks. Requires attunement.

Shape Shifter: This liquid like blade can crawl down your arm and from into a short sword, dagger, punch dagger, or throwing knife. This weapon can not be taken from you.

Shadow Strike: With this weapon in hand you can wrap yourself in shadow giving you +1 to stealth. When stealthily attacking a target from behind using this weapon, you deal an additional 1d6 damage.

Return: When thrown, this blade will crawl back to your hand.

Curse: This blade is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the blade, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Berserker Bane

Type Martial Weapon
Bonus +2
Damage 1d8 Slashing
Properties Versatile, Magic

Description

A large blackened battleaxe covered in green, dimly glowing runes. As you hold it, you feel power surging through you. Requires attunement. You gain +2 to attack and damage rolls made with this magic weapon.

Blood Rage: Once per encounter using this weapon you can work yourself into a Blood Rage, allowing you to attack twice in one turn dealing an additional 3d8 damage. However, due to your unrelenting rage, you have a disadvantage to your attack roll while in a Blood Rage. Blood Rage ends after your turn is completed.

Curse: This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Wytch Hammer

Type Martial Weapon
Bonus +2
Damage 1d8 Bludgeoning
Properties Versatile, Magic

Description

This warhammer contains 3 charges, recharges daily at dawn. You gain +2 to attack and damage rolls made with this magic weapon. Requires attunement. When you hold this warhammer, you feel a powerful light surge through you. This bright silvery warhammer is engraved with strange runes that pulse with a bim blue light.

Avalanche Strike: While using this magic weapon, you may take two attacks per turn.

Moradin's Light: When you spend a charge, The Wytch Hammer gleams bright with a white light, you feel the power of your deity fill you. You deal an additional 2d8 to your attack roll for that turn.

Curse: This hammer is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the hammer, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Will of The West

Type Martial Ranged Weapon
Bonus +2
Damage 1d8 Piercing
Properties Ammunition (range 150/600), Heavy, Two-Handed

Description

This Longbow contains 3 charges, recharges daily at dawn. You gain +2 to attack and damage rolls made with this magic weapon. Requires attunement. This blackened ash longbow is inlayed with odd metal runes. As you hold the bow they begin to glow with a dim violet light. You feel a surge of power course up your arm.

West Wind: While making a stealth attack, you gain an additional 1d8 to your damage roll.

Over Draw: When you spend a charge, you feel an unnatural strength surge through your arm, you deal an additional 3d8 damage to your attack roll.Curse: 
This Longbow is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the bow, keeping it within reach at all times. You also have disadvantage on attack rolls with non-magic weapons, unless no foe is within 60 feet of you that you can see or hear.

Curse: This Longbow is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the bow, keeping it within reach at all times. You also have disadvantage on attack rolls with non-magic weapons, unless no foe is within 60 feet of you that you can see or hear.

The Grimoire of Otep

Type Grimoire
Bonus +2 Wisdom, 1 Additional lvl. 3 Spell Slot, 1 Cantrip, and +2 to your DC on spells cast.

Discripton

When you touch the scorched and blackened pages of this tome, a chain violently shackles itself to your left arm, sealing the iron fetter and binding to book to you. This large book feels weightless in your grasp. With your hand out and palm up, the grimoire floats just above your hand revealing its secrets to you only. A great power pours into you as the page comes alive with thousands of dimly glowing runes, you don't read the text but hear it, like a whisper in the wind. You are forced to carry this tome at all times, a thing of great power, come with a great burden.

Requires attunement. While this book remains in your possession, you gain an additional +2 to Wisdom, 1 additional lvl. 3 spell slot, 1 cantrip, and +2 to your DC on spells cast.

Lore Master: This grotesque volume infests your dreams like a feverish nightmare. You may learn anything you wish, but at a price. After you meditate on you question, the grimoire will not show you, rather, haunt your nightmares with visions that will lead to the answer. The truth may not be exactly as you see it. You have a disadvantage on all checks for the next day after using this ability.

Curse: This Grimoire is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with this tome, keeping it within reach at all times. You also have disadvantage on attack rolls with all non-magic weapons, unless no foe is within 60 feet of you that you can see or hear.

 

 

The Armory

The Burning Land SaintStrelok SaintStrelok